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RazePXL
I <3 Redheads.
| Pixel/Digital Artist Game Dev / Composer |
Constructive Criticism/Feedback is appreciated!

Age 23, Male

Game Developer

CA

Joined on 3/5/20

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RazePXL's News

Posted by RazePXL - 1 month ago


Quick Announcement!


Commissions Open!!

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Go to my Ko-Fi!

Reason for the price increase: I will make sure the commissions are my #1 priority above anything else I'm doing at the moment, even game development and other personal art I'm working on.


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Posted by RazePXL - January 1st, 2024



Hey, it's been a productive year even tho it doesn't really feel like I've done much (or rather I wished I would've done more). Let's talk about it. :D


Lights Out Development

So I actually managed to make a game and publish it for this years Pixel Day. It was fun creating ideas for a concept that I haven't seen before, objects and mechanics revolving around the light and so on. I was very much inspired by Mario vs DK, DK94, Portal 1 and 2, and I liked how in the Portal series you would learn 1 thing, learn another new thing, and the next puzzle revolved around using both new things at once. That's how I designed the progression in Lights Out where certain days were dedicated to learning one mechanic and the next one or so would make you use both. The Final Day of course making you use everything up to that point.



Not long after, I began developing the next week with whole new mechanics and enemies. Sadly I did not get to finish that week (yet) and I apologize for staying silent about it as I didn't want to promise anything like release dates and then not keeping up my promise. I can't even promise if I will continue developing Lights Out, that depends on the interest if people want more of that or something else new. So if you want to see it continue let me know.


GameDev Plans

Yep, I plan to make more games, easier said than done though. I'll have to put more focus on this than art. The #1 gamedev advice that I've always heard is to create a lot of small games. That's exactly what I intend to do. With Pixel Day coming up, I got a fun idea in store so loom forward to that. I honestly don't like game jams as they're technically just Industry Crunch Simulator events, but I'll see what events there are to join if any pop up.


Art Growth

I think as time passes I improve on my art, whether it be colors shading and other deep fundamentals I'm still learning, and am confident that I am in fact improving, but there was a great lack of pixel art this year compared to last year. Mostly because I'm kinda tired of drawing what seems like the same face over and over while being limited to resolution size, poses, and perspective. So I decided to try and actually draw stuff with my tablet and I feel a lot more comfortable now. I still love pixel art to death and will love it forever, but I'll have to learn/study actual art fundamentals if I want to improve the way I want to improve.


Sophvember (Unfinished)

Speaking of art, I did my own event Sophvember where I'd draw my character Sophia everyday of November. It was going good until the near end where I hit a massive burnout. My sleep schedule was off and I didn't feel like doing much. Even after the month I tried to draw a little more and I still couldn't finish it off. Sadly this will remain unfinished and I'd rather wait until I'm likely used to drawing everyday. Next year maybe?


Music and Online Activity

So other than Gamedev and Art, I also made 2 new songs this year! While developing and drawing, I like to listen to lots of different genres of music, Drum&Bass is a favorite of mine so I decided to try making one with a bit of chiptune.



And then a few months pass and I joined Dry's Autumn Collab. This time I was inspired by lo-fi, this genre having the average of half the tempo of DnB music made this fun to come up with. More proud of this one than the last one honestly, I put more emotion to it. Though the production vibe would've been fitting had it not been over 90 degrees, in October.



While I was able to join more events, I wish I socialized/networked more. However, I also need to remind myself that drawing art is NOT the career path I want to take. Just a side thing that I really like doing. I love looking at art and seeing how talented/skilled people are, it brings major inspiration for me, but I keep having the lingering thought that it would be cool if more artists followed me. It's cool that there are artists that like what I do, in fact it gives me hope that my work is good, but that isn't and shouldn't be the main reason to just keep drawing, I need to draw for myself first. (Unless Commission/Freelance work is involved, drawing for myself is out the window, which I'm fine with) (if it is something I love working on then that's a bonus)


Real Life stuff

Last year I mentioned a goal where I'd get a drivers license, fellas I have officially achieved half of that goal. I passed the written test part of it, that shit was hard as hell, but I heard the driving part was easy so I'll get to that soon hopefully. Not much else happened that was special despite there being more inconveniences than usual.

Being a NEET is boring.


Goals for 2024

I think it's best to talk less about them and just do them, otherwise this upcoming year will be a complete mystery to me and will certainly be an important one by the end of it.


Happy New Year!

Here's to a good 2024!

-RazePXL


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Posted by RazePXL - December 20th, 2023


Ya'll don't mind if I post some nsfw art from time to time right? It won't be a frequent thing tho.


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Posted by RazePXL - October 18th, 2023


.webp files are cringe, saving images of art suck now :(


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Posted by RazePXL - July 17th, 2023


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Fuck Twitter, no one's responding so here I am.

Give me characters based off the colors above, please.


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Posted by RazePXL - May 8th, 2023


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I'm broke so I'm announcing it now before I decide to close these forever and move on from freelance art.

-5 Slots

-No NSFW (Suggestive is fine)

-Contact me here or preferably on Twitter.

-WILL CLOSE AFTER MAY 31st


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Posted by RazePXL - March 27th, 2023


Hey, it's my Birthday!


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Posted by RazePXL - February 9th, 2023


First of all, I would like to thank all of you a ton for the reception Lights Out got when it released, I couldn't be happier. I've read all of the reviews and you guys had lots of good suggestions, so I decided to implement some of them in, even if it was just some minuscule stuff. Forgive me for being quiet after the release as I was working on the update right after it released, I'll try to respond as many people as I can after this update goes live.


There's a lot of accessibility features in the new settings options, including key bind-configuration if the default controls were too weird for you.


UPDATE V0.0.2

-NEW Kick Ability: While holding an item, hold up and press the A (Cancel) Button to kick the item upwards. Holding left or right will kick towards the respective direction.

-NEW Levels: Day 6 and 7.

-Light Bar regenerates twice as fast now.

-21 New Palette Swaps (Including one based off of PixelDay2023)

-Camera Mode: Hold shift (Select) and Direction Buttons to move the camera for a better view of the level.

-Day 3 and Day 5 have been redesigned slightly.

-Easy Mode: Roam freely in the dark with no light bar.

-Hard Mode: You have 5 bars instead of 8, can your nyctophobia handle it?

-Sound Toggle.

-Key Bind-Configuration.

-Interact with Up Option.

-Darkness Warning Sound Toggle.

-Switching the Resolution and Palettes manually. (You can still use 8 and 9 to switch between palettes on the fly.)


This Pixel Day was amazing, so many cool games by cool people, and to see mine with those on the frontpage was special, thank you all again. People have said this game has potential, and I'm glad to hear that, because this is just the beginning. There WILL be more engaging levels and various other things in the future, and I hope you'll stick around to see it. - RazePXL


Play the update here:


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Posted by RazePXL - December 30th, 2022


What a year eh?


10 Years of pixels!

Online, I'm just someone that's developing their artistic skills and sharing their work. IRL, I've dealt with a lot, but you're not here for that. This year marks the 10th year of my pixel art journey, lot's of inspiration from different games' art styles I really liked: Minecraft, SMB3 (All-Stars), Metal Slug, Mega Man, Shantae, M&L: SS, Sonic Mania, Terraria, Rivals of Aether. All these games and others are direct influences for my style, and that includes the animation aspects of them. As the years go by, I'm sure I'll find new games to take artistic inspiration from.


I like to think I reached a good point in my style that culminates all of those into one, but I still plan on improving it going into 2023. I have posted 16 works this year, totaling to 40, productive wise I could've made more, but that's a good number to cap off of, especially when you consider the fact that I got my first frontpage, thanks Fulp!


Composing for games.

For about 2 years, I've been writing/composing music for CB:TLA (Crash Bandicoot: The Lost Adventure), for each song I learn new ways to make it sound not just good, but also authentic to Mancell's work from the PS1 trilogy, while studying his other works and influences on the side. There is a couple of tracks I would really like to share so be on the look for that soon. You are not ready for "Toxic Lab (Death Route)" probably one of my best yet.


On the side I've also made a few FNF esque songs, but I'd rather not get into those as they are kinda outdated for my taste, but still fun to listen back to after a while. Fairly recently I've dabbled into more atmospheric music for a game I'd like to make and publish next year.


Game Development.

In the beginning of the year, I tried to work a bit more on the game and implemented ice physics, yes they work like in CB2 where momentum holds even when colliding to a wall/crate (I promise I'll make it much more bearable here than the OGs). That's about all I did for January, for most of the year, I didn't really even delve into the code of the game until October, it was "Devtober" where each day you make progress on your game and plan out what you need to make for your game. I don't officially take part in it, but I like the feeling that other people are working at the same time as me, (there's a psychological reason for that).


Within that month I made a ton of progress with how the game functions, I can actually go into different rooms without recompiling the game, I implemented all the power-ups and tested the movement/physics for hours to get it to feel just like the OG games, but different enough to fit the game I'm making, and a new mode that I'll someday show that slightly changes the classic lives system to something, not easier, but different (No it will not be like CB4's system, they made it worse IMO). The hardest part was making the teleportation sequence when Crash spawns/teleports to another room. I think it took me about 1-2 weeks to get it to work the way I wanted it to since it involves some masking and blending. It was a pain in the ass, but I also learned along the way, that's the beauty of game development folks :D.


Goals for 23'

-Improve on drawing

Like I said earlier, I'm satisfied with my style, but it could be better, as in I want to start drawing faces that don't look the damn same for each character. I feel like I've done well with other things like colors and shapes, but somehow I gotta change the way I draw faces soon so I'll have more room for expressions, (or maybe depending on critiques I don't plan on changing them.) There's not much to say for music as I just have to take the same steps before to be better.


-Be more social online

I've been very quiet and careful with who I talk to online, but this year I really want to start making actual friends/associates and not just saying "I've met/have so many mutuals :D." There's a lot of good people on here than on Twitter so I plan to interact with the community more and maybe even make some games. It helps that I'm already a step into this goal seeing that there are people I'm interested in talking to have also follow me.


-Be more fit

Nothing extraordinary, but I did get a weight vest as that makes losing calories/weight faster and walking more interesting, maybe I'll even run in it.


-Getting a driver's license (and maybe a job??)

Yep, my 21 year old ass still can't drive, or at the very least without a license. Why does it have to be me that lives in the only state that requires a written test you have to pass? Why do I gotta read words to drive Califucknia?! It's pretty essential at this age to get a job, just don't know where or how. I'm starting to give up on doing commissions seeing no one's really interested on Twitter anymore. Amazon deliveries are an option.


With all that said, this year has been okay to say the least (okay as in having an LSD trip for oral surgery and recovering for 2-3 weeks). Nothing bad like 20-21, but a few bumps on the road that still need to be taken care of. There's gonna be something special for Sophia's 3rd anniversary, (Jan 1st) so tune in for that along with maybe a blog about her. Cheers to 2023!

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Posted by RazePXL - September 18th, 2022


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I should do something for this occasion.

Ty NGs Gods.


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